I gave a modeling and rigging workshop in Blender, this was the final result.
Motion capture done with Microsoft Kinect using Brekel Probody v2. Modeling, rigging, and rendering in Blender 2.79.
Reference image.
Final low poly model.
After subdivision surface (3 iterations).
Rigged with Rigify.
Fur made with particle system.
The scene.
Rendered using Filmic Blender for color management in Cycles.